Tier List

Internet Survivor Survivors Passive Tier List

The last ten levels decide whether the viewer bar survives a fat walker.

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Passive Tier List

Launch reports give the passive pool a hard size: about nine options. You will not install all of them. You should not try. Four weapon evolves already cost twenty of the 30 levels. This page ranks how to spend the remainder so best builds stay honest.

If a guide ever tells you to “fill every passive for synergy,” close it. Players already said the synergy fantasy is thin. Passives here are plumbing for viewer count and for seeing Flandre.

S — anything that protects the chat

A passive is S if it reduces chip, speeds you off a body-block, or makes Likes cheaper to collect so you evolve sooner. We will not invent official English names for a menu that hides numbers. If the description sounds like movement, pickup, or survivability, it is a candidate. The phone-break rule on the official site does not care about a sixth damage aura.

Take these after the starter weapon is on the evolve line, not before. A pretty defensive icon at level one while the selfie stick sits at level two is a misread of Getting Started.

A — evolve enablers

Cooldown, area, or duration-style passives that make an already-chosen weapon finish junk faster belong in A. They earn their levels only if the matching weapon is already in a slot. Do not pick a “makes orbiters better” node when you refused orbiters on the weapon tier list.

These are the nodes you buy on a Remilia prep run so the walk-in trash dies before it sits on the sprite. See How to beat Remilia.

B — luxury stats

Score-flavored, cosmetic-adjacent, or late-scaling nodes are B. They feel good on stage two and do nothing when a stage-five giant spawns at second twenty. How to complete stages is the schedule; B-tier passives miss the schedule.

If the shop hashtag list already confused you, do not also spend run levels on a node you cannot feel. Hashtags are a different economy, covered in launch notes.

C — cap theft

Any passive that wants three or four levels before it exists is C unless it is literally keeping you alive. The cap is 30, not 50. A four-level science project is a stolen evolve. The build planner will show the theft in red if you let it.

Also C: taking a new passive because the reroll row looks empty. Empty rows are a signal to walk, not to invent a fifth project. Controls will not fix a scattered kit.

  1. Confirm four weapons are funded or deliberately capped. Write it down.
  2. Spend 4–6 leftover levels on S-tier plumbing.
  3. Spend 2–4 on A-tier enablers that match those weapons.
  4. Stop at 30. Do not “just peek” a C-tier node.

Endless mode uses the same plan. The clock gets longer; the cap does not. Flandre Scarlet does not grow a second passive page because you lasted 25 minutes.

Why the list stays nameless

We would rather publish a true ranking rule than a false roster. When a patch or a careful English dump names all nine, this page will use those names. Until then, rank the job: protect viewers, finish evolves, refuse cap theft.

If you want named trophies instead of named passives, use the achievement tracker. Those titles are public on Steam. The pause menu’s quiet passives are not a reason to invent a wiki bestiary.

On air Q&A

Frequently Asked Questions

Quick answers to the most common questions.

How many passives are there?

Launch players describe about nine passives. You will only fund a few under the level-30 cap.

Should I take passives before evolving weapons?

No. Four evolves cost most of the cap. Passives fill what is left.

Which passive is best for Remilia?

Whatever reduces chip while you move. Her fight punishes standing still, so survivability outranks luxury damage nodes.